About Ludo
Ludo is the classic family race game played on a cross-shaped board. Every player has four tokens waiting in a coloured yard, and the goal is simple: be the first to bring all four tokens all the way around the outer track and into the centre. Luck decides the dice, but smart choices — which token to move, when to take a risk, when to hold back and wait — decide who actually wins. It is a genuine mix of chance and strategy, which is why the same game has been played in one form or another for over a thousand years.
This free online version runs instantly in your browser with no download and no sign-up. Play against computer opponents, or choose pass and play and share one screen with friends and family. It works on phones, tablets and desktop computers, with animated tokens that hop along the track, a dice you can tap, click or roll with the keyboard, and a glowing yard that always shows whose turn it is.
The board is a 15 × 15 cross with a 52-square outer track, four coloured yards in the corners, and a coloured home column leading to the centre for each player. Red plays first, and turns move clockwise — Red, Green, Yellow, Blue.
How to play Ludo
- Choose your game. Pick 2, 3 or 4 players, then pick vs Computer or Pass and play. Against the computer you play Red and roll first. Your choice is saved for next time.
- Roll the dice. Tap the dice or press Space when it is your turn. You need to roll a 6 to bring a token out of its yard onto your coloured start square.
- Move a token. Move a token forward by the number you rolled. When more than one token can move, tap the glowing token you want, or press 1–4. If only one token can move, it moves automatically.
- Capture rivals. Land on a rival token and it is sent back to its yard. Start squares and star squares are safe and protect the tokens standing on them.
- Roll again on a 6, a capture or a home. These three events all give you another roll. But three 6s in a row lose the turn.
- Finish with the exact number. After a full lap, your tokens enter their coloured home column and then need to land exactly on the centre. The first player with all four tokens home wins the game.
Rules, safe squares and captures
- Roll a 6 to leave the yard. Without a 6, your tokens stay put — but a 6 also earns you a second roll.
- Safe squares. The four start squares (one per colour) and the four squares marked with a star are safe. No token standing on a safe square can be captured.
- Captures. Landing on a square occupied by a single rival token sends that token back to its yard, and you roll again. If more than one rival token shares the square, no capture happens.
- Extra rolls. A 6, a capture, or reaching home each earns one extra roll — but three 6s in a row lose the turn entirely.
- Home column. After completing a lap of the track, a token enters its coloured home column of five squares. Tokens in the home column cannot be attacked.
- Exact finish. You must roll the exact number needed to move a token onto the centre. If your roll is too large, that token cannot move — try another token or roll again next turn.
- Turn order. Red starts, then Green, Yellow and Blue in clockwise order. In 2-player mode Red plays Green. In 3-player mode Yellow is skipped.
- Winning. The first player to bring all four tokens home wins. Wins against the computer are counted and saved locally.
How the computer plays
The AI opponent is not random — it evaluates every legal move against a scoring function and picks the one that maximises its chances. Specifically, it:
- Prioritises finishing. A move that lands a token home is worth more than anything else.
- Hunts captures. Landing on a rival token scores high, and scores even higher the further along the track that rival has travelled.
- Leaves the yard. Bringing a new token into play is worth a lot, because a token in the yard cannot score.
- Prefers safe squares. It adds bonus points for landing on a start square or a star, because the token cannot be captured there.
- Avoids danger. It penalises moves that leave a token within reach of a rival six or fewer squares behind.
- Escapes threats. If one of its tokens is in danger, it prefers to move that token away first.
The AI is a strong opponent, but it plays with the same rules and the same dice as you. It cannot cheat and it cannot see the next roll. Good positioning and timely use of safe squares will beat it on a good day.
Ludo tips and strategy
- Get tokens out early. A token in the yard cannot score anything. Every 6 is a chance to add another runner to the board.
- Use the safe squares. Resting on a star or a start square protects a token from capture and forces rivals to look for targets elsewhere.
- Watch the six squares behind. A rival six squares behind your token can capture you with one roll. Either move away or step onto a safe square.
- Hunt when it is cheap. Capturing a token that has already travelled far along the track costs your rival the most and gives you another roll. Never chase a token that is right beside its own safe square.
- Do not rush one token home alone. Keeping your tokens spread out gives you more legal moves on every roll — which matters when a rival threatens one of them and you need an escape.
- Plan the finish. Because you need an exact roll to reach the centre, a token waiting two or three squares from home can use a small number when other tokens cannot move at all.
- Be patient after a bad roll. A turn spent stuck in the yard costs you nothing but time. Panicking and rushing a token into danger is how strong positions turn into losses.
- Do not stack too much on one square. Two tokens on the same square cannot be captured together, but they also cannot all move on the same roll — you are limiting your own options.
Why Ludo is good for your brain
Ludo sits right at the boundary between luck and skill, and that boundary is what makes it interesting. Because the dice are random, you cannot control everything — but you can control where your tokens sit, which ones are protected, and how many options you leave yourself. That trains the exact skill real life keeps asking for: making good decisions when you do not know what is coming next.
It is also a genuinely social game. Pass-and-play mode turns one screen into a table, and the simple rules mean children can play on equal footing with adults. It is one of the few games where the luck of the dice keeps it fun for younger players and the strategic depth keeps it interesting for everyone else.
Ludo FAQ
Is Ludo free to play here?
Yes. Ludo is completely free, needs no download or account, and runs directly in your web browser on desktop, tablet and mobile. There are no ads interrupting play.
How do I get a token out of the yard?
Roll a 6. A 6 lets you move one token from your yard onto your coloured start square. Without a 6 your tokens stay in the yard, but you can try again on your next turn.
How many players can play Ludo?
You can play with 2, 3 or 4 players. Choose vs Computer to play against AI opponents, or Pass and play to share one screen with friends and family. Your player count and mode are saved in your browser for next time.
What are safe squares?
Each colour's start square and the four squares marked with a star are safe. A token standing on a safe square cannot be captured. Tokens in the coloured home column are also safe and cannot be attacked.
When do I get another roll?
You roll again after rolling a 6, after capturing a rival token, and after bringing a token home. If you roll three 6s in a row, you lose that turn instead.
Do I need an exact roll to finish?
Yes. A token must land exactly on the centre. If your roll is too big for a token, that token cannot move; you can try another token or wait for your next roll.
How does the computer play?
The AI prefers to bring tokens home, capture your tokens and leave the yard. It also tries to land on safe squares and to move tokens that a rival could capture on their next turn. It is a strong opponent but not unbeatable.
Can I use the keyboard to play?
Yes. Press Space or Enter to roll the dice when it is your turn. When more than one token can move, press 1, 2, 3 or 4 to select the token you want to move. Tapping with a mouse or finger works too.
What is a good Ludo strategy?
Get tokens out early, keep them spread out, use safe squares whenever possible, watch the squares six behind your tokens so a rival cannot capture you, and plan your finish so you can land on the centre with a small exact roll.
Are my wins saved?
Your number of wins against the computer is saved locally in your browser on your own device and shown in the score strip above the board. Clearing your browser data, or playing on another device, starts a new count.
Does Ludo work on my phone?
Yes. Ludo is fully playable on phones and tablets. Tap the dice to roll and tap a glowing token to move it. The board scales to fit your screen and stays readable at any size.
More free browser games
Enjoyed Ludo? Try the rest of the Arcade collection — all free, all playable in your browser, no download required.